An idea conceived from a series of chance variables that amounts to “take comfort”, a card game and instillation piece meant to help others overcome uncomfortable emotions. Take a card based on how you’re feeling, follow the prompt to take one step towards feeling better.
Research into emotions and therapeutic processes, Typographic layouts for the cards, printing.
How to find obscure patterns in strange places and develop a concept out of it. How to develop a lot of language and middle it down to the most successful connotations. How to make a game and create custom templates for packaging design, as well as keeping the look consistent across those two different variables.