Take Comfort

Print, UX, Product

Description:

An idea conceived from a series of chance variables that amounts to “take comfort”, a card game and instillation piece meant to help others overcome uncomfortable emotions. Take a card based on how you’re feeling, follow the prompt to take one step towards feeling better.

What I Made:

Research into emotions and therapeutic processes, Typographic layouts for the cards, printing.

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What I Learned:

How to find obscure patterns in strange places and develop a concept out of it. How to develop a lot of language and middle it down to the most successful connotations. How to make a game and create custom templates for packaging design, as well as keeping the look consistent across those two different variables.